Official site Official forums Cryptic Studios. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account? Trickster Rogue. Edit source History Talk 2. Great Weapon Fighter. Hunter Ranger [1]. Oathbound Paladin [2]. Scourge Warlock [3]. Categories Classes Add category. Cancel Save. Fan Feed 1 Warlock 2 Wizard 3 Barbarian.
Universal Conquest Wiki. Strength Charisma. Quickly shift out of the way of incoming attacks, moving you 8' in any direction. You can see and disarm traps, preventing you from taking damage or getting stuck. You can also collect and sell artifacts from special thievery objects. Cloud of Steel. Toss a barrage of blades at your target, dealing physical damage to them. Sly Flourish. A distracting flourish of your blades deal damage to your target. Dazing Strike. Snap into the air, catching your opponent with a crushing blow to their head.
The impact causes your opponent to be Dazed for several seconds. Stealthed : Strikes in a large cone, dazing and damaging all foes caught in it. Flash around the battlefield, slashing into your foes so quickly that you can not be targeted. Sneak Attack. Deft Strike. Dash behind your enemy and deliver a painful stab, Slowing your enemy for a short duration.
Stealthed : Range increased to 80' and allows you to teleport to friendly targets. Lashing Blade. Focus your strength into one furious attack, inflicting massive damage on your enemy. Enter Stealth to move undetected for a short time. You have Combat Advantage against targets that aren't aware of you, and your encounter powers gain new effects. Lasts 6 seconds.
Lurker's Assault. Your Stealth meter regenerates very quickly in this state, allowing you to remain Stealhed for much longer. If you are targeting a foe, you will teleport to them.
Whirlwind of Blades. Lasts for 10 seconds. Bait and Switch. The decoy will trick enemies within 20' of it, forcing them to attack the decoy. Bosses cannot be tricked. Gain Action Points when the decoy is hit by an enemy. Stealth : Refills your Stealth meter, and does not remove you from Stealth. First Strike. Tenacious Concealment. Rank 3. When you have spent enough points, you will have unlocked the third rank of all your powers. You will be able to spend points on any power to raise it to Rank 3 and unleash more of its potential.
Duelist's Flurry. Strike with two slashes followed by a flurry of attacks. Attacks from the flurry each have a chance to add a Bleed effect which can be stacked up to 10 times. Throw a fan of blades out directly in front of you. Stealth : Recharges your encounter power cooldowns by 1 second.
Path of the Blade. Summon an upheaval of powerful blades around you, dealing damage to nearby enemies for the next several seconds.
Stealth : Pulses twice as fast for half of the duration. Vengeance's Pursuit. Throw a dagger at a target to designate them for Vengeance. While your vengeance hangs above them they deal reduced damage to all targets. As a folow up power, you may re-activate this to break free of Control effects, and teleport to your previously designated target, dealing damage around you.
Deals reduced damage to non-targets. Stealthed : Marking a target for Vengeance does not break Stealth. The follow up power becomes a single target attack that breaks Control effectss and teleports to your designated target, damaging and Stunning them for a brief period.
Impossible to Catch. You break free from most control effects and gain control immunity for 4 seconds. Dagger Threat. Your ranged dagger attacks deal up to 7. You gain the maximum benefit from this class feature when within 20' of your target. They rack up damage as fast as they throw a dagger and disappear into the shadows just as fast. As a rogue, you must be wary, for with all the deception comes a lean body incapable of taking too much damage.
So how does the Trickster Rogue go about disappearing into the shadows? By the press of a button, the Rogue can go into Stealth mode, vanishing from enemy sight. In Stealth, you have combat advantage against targets that are unaware of your presence while your Encounter Powers gain additional deadly effects. Using an Encounter Power while in Stealth will immediately reveal your presence and deplete any remaining Stealth gauge, so keeping an eye on your gauge is vital to keeping up with the deception.
Powers Cloud of Steel-Toss a barrage of blades at your target, dealing medium damage. The longer you flurry a single target, the more damage Cloud of Steel will inflict.
Dazing Strike -Snap into the air, catching your opponent with a crushing blow to their head. The impact causes your opponent to be Dazed for several seconds. Bloodbath - Flash around the battlefield, jumping from target to target. You are untargetable and immune to damage for a few seconds while dealing damage to every nearby enemy.
Deft Strike-Teleport behind your enemy and deliver a painful stab, Slowing them for several seconds. Bonus: During Stealth, range increased to 80' and allow you to teleport to friendly targets. Lashing Blade-Focus your strength into one furious attack, inflicting massive damage on your enemy.
Deception- You move undetected for a short time. You have Combat Advantage against targets that aren't aware of you, and your encounter powers gain new effects during stealth.
Whirlwind of Blades -Whip your daggers out around you, dealing minor damage but gaining Power for each enemy you hit. Bait and Switch-Jump backwards, dropping a decoy in your place. Any enemies that are near the decoy will attack it instead of you. Gain Action Points when the decoy is hit by an enemy. Duelist's Flurry- Two slashes followed by a flurry of attacks. Attacks from the flurry each have a chance to add a Bleed effect which can be stacked up to 10 times. Path of the Blade-Summon an upheaval of powerful blades around you, dealing damage to nearby enemies for the next several seconds.
0コメント